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COMMACK MIDDLE SCHOOL

Excellence in Education

Technology

TECHNOLOGY AT CMS

Technology is a ten-week course offered as part of our Art, Health, and Family Consumer Sciences wheel.

  • In sixth grade Technology, students will learn to :

    • examine the historical aspects of human ingenuity and how human creativity has satisfied our needs and desires.
    • use Microsoft PowerPoint to develop a slide presentation for a report that explores human ingenuity.
    • understand the impact of human ingenuity with respect to environmental issues.
    • identify and understand the impact of technology on society.
    • become familiar with basic hand and machine tools through the manufacture of a knock-hockey board.
  • In seventh grade Technology, students will learn to :

    • explore and experience how people solve technological problems by using the design cycle as a problem-solving system.
    • use hands-on applications in math science.
    • understand the role of the computer in designing products through the use of SolidWorks, a computer aided design (CAD) program.
    • explore and understand the importance of alternate energy sources.
    • understand the structure, function, components, and control of systems.
    • use prototypes to better understand the design and manufacturing cycle.
  • In eighth grade Technology, students will learn to:

    • explore and experience how people solve more complex technological problems by using the design cycle.
    • become aware of the design process by keeping track of their design progression in a process journal.
    • use computers to design and implement practical solutions to problems.
    • work in groups to solve and present solutions to problems.
    • use probability techniques to predict the path of an object through a maze designed by students.
  • 6th Grade 7th Grade 8th Grade
    50% hand and machine 
    tool project
    45% race car project
    80% pinball project 
    construction
    20% written report
    45% rocket project

    10% backboard for pinball 
    project

    20% oral presentation – 
    PowerPoint + poster

    10% class performance 
    (quizzes, worksheets, 
    clean-up, safety, 
    productivity)
    10% class performance 
    (quizzes, worksheets, 
    clean-up, safety, 
    productivity)

    10% class performance 
    (quizzes, worksheets, 
    clean-up, safety,
    productivity)

       
  • 1. ENGINEERING DESIGN
    Engineering design is an interactive process involving modeling and optimization used to develop technological solutions to problems within given constraints. Students explore, use, and process a variety of materials and energy sources to design and construct things.


    2. TECHNOLOGICAL TOOLS, MATERIALS AND MATERIALS
    Technological tools, materials, and other resources should be selected on the basis of safety, cost, availability, appropriateness, and environmental impact; technological processes change energy, information, and material resources into more useful forms. Students develop basic skill in the use of hand tools. 


    3. COMPUTER TECHNOLOGY
    Computers, as tools for design, modeling, information processing, communication, and system control, have greatly increased human productivity and knowledge. Students use the computer as a tool for produce various products across the grade levels.


    4. TECHNOLOGICAL SYSTEMS
    Technological systems are designed to achieve specific results and produce outputs, such as products, structures, services, energy, or other systems product. Students investigate systems as they relate to their projects.


    5. HISTORY AND EVOLUTION OF TECHNOLOGY
    Technology has been the driving force in the evolution of society from an agricultural to an industrial to an information base. The students will investigate and report on inventions and innovations in technology throughout the history of mankind.


    6. IMPACTS OF TECHNOLOGY
    Technology can have positive and negative impacts on individuals, society, and the environment and humans have the capability and responsibility to constrain or promote technological development. As part of their invention report, the students will investigate and report on the impact of various inventions on society.


    7. MANAGEMENT OF TECHNOLOGY
    Project management is essential to ensuring that technological endeavors are profitable and that products and systems are of high quality and built safely, on schedule, and within budget. Students will have to design and construct several projects that require time management skills as well as the safe operation of tools and equipment.